If you’re interested in a loose, or maybe even strict, MasterMind of like minded iOS Entrepreneurs check out the last section for more information.
How awesome would it be to get press coverage for your app at SXSW in a couple weeks? Massively awesome. Submit your app by February 28 and Flurry will pick 3 winners, give them round trip tickets and throw a party a day for each of the apps.
Some tips if you want your app to have a broader audience and appeal.
A retrospective on things to do better.
Following last weeks announcement, a few people are talking about what good might come of Mountain Lion. Messaging, Notification Center and Airplay Mirroring seem to be the top on most lists.
Here’s a “where’s that” run down of changes in the new Xcode 4.3 app. In case you miseed it, it’s now just an app in the app store, not an installer.
Interesting, especially since this is a market I’m really interested in.
You would think some of this would be common sense, but as consumers we know it’s not.
I’m looking into OSS tools to make my app experience a little better. This week I’m focusing on feedback and ratings, but I’ll track anything that looks useful here.
It looks like they’re targeting Enterprise mainly, but they have a free plan for Indie developers that gives you crash emails and an in app forum. It also mentions that it will “Redirect Positive Reviews to the App Store” but no details. Obviously that’d be ideal, issues => support to see if you can make them happy, truly good/bad reviews => to the App Store.
Looks like UserVoice for your app.
This is an older, “rate me” type resource. See it in action on the project page.
How and when to ask for feedback on your app for maximum positive ratings.
Drop in sharing features for all iPhone and iPad apps
Game Center style achievement notification messages for your app, without Game Center. There is a link to Github, but this repository looks fresher.
Older, sure, but there are 50 ways to promote your iPhone app. Even if only a few are new, or serve as a reminder, it’s a good idea to look at this.
A recording of the RunJumpDev game developers meetup for November 2011. Ben Kuchera, gaming editor of Ars Technica, shares his advice for indie game developers, including marketing best practices, how to deal with press, and how to get your indie game to can stand out.
- you have to have an angle, have to have something unique, that the big shops don’t
- you have to reach out for press when you have enough for people to see (don’t reach out until you have enough)
- try to hold the review until you have a playable product
March 19-21, 2012. Berkshire, RG7 3AH, United Kingdom. My apologies for likely botching that address. Speakers on the main page.
If you know of other local/regional conferences or hack-a-day events I’d be happy to help spread the word.
I love MasterMinds. Some people call them accountability groups or partners, others an “Alternative Board”. I call them smart people that can help each other acheive their goals more quickly.
I have those folks in ruby. I have those folks in general business stuff. I’d really love to find a group of iOS folks to be a part of, kick around app marketing ideas, marketing strategies, tell me to wait when my app is waiting for review for 7 business days, etc.
If you’d like to be a part of that, shoot me an email and let’s see what we can come up with.
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