Issue #51

Editor’s Note

Seems like everybody is busy with rumors about how many units of what type of iOS devices are in shipping manifests for the upcoming Apple press conference.  Rumors seem to point to a retina iPad Mini later this year, maybe for Christmas, which would be another good target for getting your iOS 7 apps out if you can’t hit the (predicted) Sept. 20th release.


Submit your iOS 7 apps today.

Go, go, go!  It’s official.

Update — We’re unable to offer upgrade pricing for Mac App Store purchases

How things are shaking out for OmniGroup and how the outcome might color other companies’ opinions of the Mac App Store.  We’ve seen other anecdotal evidence from Apple themselves that they’re not interested in Upgrade Pricing.

iOS Design Patterns

Some likely patterns you’d probably find useful in your iOS work.

The Lack of an App Store Free Trial

From the developers of Dark Sky.

Developing for iOS 7 (and supporting iOS 6)

Some tips on supporting iOS 7 and iOS 6.

How Much Do Average Apps Make?

Not much.

The average app

This is from a year ago, so I’ve no idea how much the landscape has shifted, but the 80/20 rule (or 80/3 rule) is in full effect here: The bottom 80% of all apps only get a measly 3% of the revenue.


iOS Dev Tools

Single Page site that collects a bunch of Dev Tools for iOS.

The iOS Design Cheat Sheet

Covering iOS 7


Crazy cool from the demo.


“EasyRes is a fast screen resolution switcher for Mac OS X.”

Updated iOS Device Summary with iPhone 5S and iPhone 5C

List of devices, their chips and which OS they support.

Making a Game in 32 Minutes: Intro to SpriteKit in iOS 7

Great video introduction on making a SpriteKit game.

How To: Perfectly Install a Screen Protector – Hinge Method

This might be out there, but it’s an interesting way to install your screen protector.  It also shows the “tape method” using a piece of painters tape you can remove any stray dust particles on the underside of the protector.





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