Archive | newsletter RSS feed for this section

Issue #52

Editor’s Note A lot more on App Store pricing. Articles Redesigning Mailbox for iOS 7 Some notes on how Mailbox was redesigned for iOS 7. App Failure, What Next? – Part 1 Looks like the start of an interesting retrospective series as an app developer. Onboarding Techniques and Examples for Your New Users With some [...]

Read More

Issue #52

Articles Redesigning Mailbox for iOS 7 Some notes on how Mailbox was redesigned for iOS 7. App Failure, What Next? – Part 1 Looks like the start of an interesting retrospective series as an app developer. Onboarding Techniques and Examples for Your New Users With some thoughts on mobile and getting users using your app [...]

Read More

Issue #51

Editor’s Note Seems like everybody is busy with rumors about how many units of what type of iOS devices are in shipping manifests for the upcoming Apple press conference.  Rumors seem to point to a retina iPad Mini later this year, maybe for Christmas, which would be another good target for getting your iOS 7 [...]

Read More

Issue #38

Articles QUERYING OBJECTIVE-C DATA COLLECTIONS Interesting way to get at items in data collections. The iOS App Marketing Strategy Guide Lots of info, you’ll probably pick up a new tidbit or two. 9 surprising reasons mobile apps get rejected from the Apple app store I wouldn’t count on expedited reviews… The Battle Between Flat Design [...]

Read More

Issue #37

Articles App developers, here are 23 pages of suggestions from CA’s new privacy cops More on your conspicuous privacy policy including a report with a bunch of suggestions. How to get featured on the App Store Features aren’t about you, they’re about showcasing Apple. Screenshot Lightning A solution by Kent Sutherland for automating screenshot capturing [...]

Read More

Issue #35

Articles Seven Deadly Sins of Modern Objective-C Thoughts on how not to write your Objective-C code. Top 10 Lessons Learned from Launching iPhone Apps Bite-sized experience. App Design Trends For 2013 Gannon Burgett’s take on what’s coming. Resources Grid UI for iOS (GitHub link) A tiled UI. iOS conferences in 2013 From Lanyrd, it’s a [...]

Read More

Issue #34

Articles Hunted Cow’s Andrew Mulholland on Battle Dungeon’s untimely demise How piracy killed a game in less than a week. The 9 Common Mistakes Every Indie Game Studio Should Avoid Some bitesized advice. Half of all app store revenue goes to just 25 developers For the lottery players… Design Mistakes We Made in Our iPhone [...]

Read More

Issue #33

Articles Gabor Cselle – Tales of Creation: Letterpress Deconstructed An attempt to dig deep into Letterpress. Anatomy of a Native Feeling HTML5 iOS App What it says. How to Write an App Store Description (For iTunes) After title, name and screenshots you should have a good description. You’re Not Loren Brichter Freemium isn’t the only [...]

Read More

Issue #32

Editor’s Note Some interesting talk of the gold rush, still, that is the App Store and mobile marketplace. Articles Q: “How much does an app cost?” A: “About as much as a car.” And there are many models to choose from. As Boom Lures App Creators, Tough Part Is Making a Living How one couple [...]

Read More

Issue #31

Editor’s Note There are a lot of gaps in the publishing calendar for this newsletter. I’m struggling on what content to include. Anything you’d like to see more or less of? Headlines “Why don’t you sell Triple Town for 99 cents and make tons of money?” Interesting response. How Much Does it Cost? A friend [...]

Read More